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Quakecon 2005 [ Day 2 ]




Más y mejores noticias nos llegan desde la Quakecon. Según algunas reviews el Q4 se asemeja más de lo esperado al Q3, aunque tampoco se deberían echar las campanas al vuelo hasta no catar nada, no vaya a ser que el batacazo y posterior suicidio sea masivo.

En este segundo dia podemos destacar el video de Fatality dándole duro al jueguecito, o los nuevos videos estándar donde se pueden apreciar mejores cosas que ayer. Además, arQon (uno de los programadores del CPMA, se ha pronunciado al respecto.

* UPDATES

Nueva prewiev de gamespy, en que se puede recoger lo siguiente:

In addition to the new multiplayer maps, id and Raven have also hinted there should be some remakes of a few classic Quake maps in Quake 4. Among them is Q3tourney6, which was the final boss map from Quake 3; it appears some extra platforms are being added to make things a little more interesting. A remake of Q3DM17 - "The Longest Yard" - may find its way into Quake 4, and there's the possibility that "The Edge" (from Quake 2) could get the upgrade treatment as well. (Raven is quick to point out that none of this is finalized, however, so don't hold them to this.)

One of the most interesting possibilities is the tourney mode, which is already in the game. Instead of two players going 1v1 and everyone else watching, several 1v1s happen on a map at once, with the winners moving on to face each other, and the losers able to watch or play other 1v1s against each other.

There's also a special 1-vs-1 tournament mode that'll allow the server to run a single-elimination tournament on the fly.







[ Fatality probando el Q4 ]

                        

Video (Planetquake3.net)
Tamaño: 169Mb

[ SinglePlayer en Acción ]


Video (Filefront)
Tamaño: 33Mb

[ ¿CPMA/OSP para Q4? ]

Según declaraciones del propio arQon en challenge-world:

"I was going to write this closer to the time, but here's the nutshell version:

Q4 needs to be a LOT better than Doom3 was for Rhea or I to consider doing something with it, and I mean that across the board.

The gameplay in Doom3 was just atrocious. And I'm not even talking about the MP: the *SP* was nothing but an exercise in tedious repetition.
If the *base* game is so bad that nobody plays it, there's no community worth modding for. c.f. Painkiller.

The quality of the gamecode in Doom3 was embarrassingly bad, and given Raven's track record it might well be even worse in Q4.
If the code is such a clusterfuck that looking at it makes us want to throw our hands up in disgust, we're not going to spend weeks and months fighting through it trying to fix bugs and add features.

The netcode/demos/etc in Doom3 were, well, you know.
If the game isn't playable or watchable, why bother modding for it? Again, c.f. Painkiller.

Q4 is going to have to surpass Doom3 by an absolutely HUGE amount in all those areas. If it does, we'll give some serious thought to working with it; if it fails on ANY of those fronts though, we'll write it off as a dead loss."

[ Otro video más del MultiPlayer ]

           

Video (boton dcho/guardar enlace como)
Tamaño: 54Mb

Por cierto, cuando veáis el video de Fatal1ty jugando al q4, poner atención a la voz que sale del juego: “3, 2, 1… FIGHT”, ¿a qué os suena? .

A la de la versión yanki del unreal D:

Dios… ¿habéis leido lo qué puse de UPDATE?… Leerlo bien y si no lo entendéis echar mano a un diccionario en inglés…

–> Instead of two players going 1v1 and everyone else watching, several 1v1s happen on a map at once, with the winners moving on to face each other, and the losers able to watch or play other 1v1s against each other. <–

La caña ¦D.

n1

Pa3ce q dios nos ha escuchado hermanos!!!!…. pedazo de juego nenssss.
Es el salto evolutivo perfecto del quake 3, pero con un par de nuevas armas, y graficos flipantes.
Y lo mejor es q todos empezaremos de 0, aunq no se muy bien si esto será realmente asi pq visto lo visto quizas los mas pros del q3 repartiran mas, por lo menos al principio.
Preparaos putillas

k salga ya no awanto x(~~
Muy buenos articulos

armas nuevas te refieres la nailgun? o la chaingun esa k creo k tb sta? o como va eso

parece k no habra demo :

“Also yesterday in the pre-keynote speech address by Id/Raven, Tim Willits confirmed that the Activision (Visioneers) Testers had been used for Quake 4 testing. This was in response to a question of the possibility of a Q4Test, and shows the different approach by Id/Raven this time around i.e. no mass-public test of gameplay.
Previously The Todd had implied that a netcode test might be required, but not a gameplay test as was offered by Q3Test. Credit was also given to the feedback already recieved from gamers at the Quakecon event.”

nuevas son la nailgun y la hyperblaster, aunke no tan nuevas.

son de q1 y q2

sip, la nailgun ya taba en el 1