//________________________________ // ENE.CFG VERSIÓN 9.1 08/07/2005 unbindall //________________________________ // NETWORK seta cl_timenudge "0" seta cl_maxpackets "100" seta snaps "40" seta rate "25000" seta cg_drawping "1" seta net_noipx "1" //________________________________ // PLAYER // ^0 Black ^1 Red ^2 Green ^3 Yellow ^4 Blue // ^5 Cyan ^6 Magenta ^7 White ^8 Orange ^9 Gray // ^x00FF00^n^x009966pepe donde ^x00FF00=nick ^x009966=sombra seta headmodel "Visor/blue" seta model "Visor/blue" seta team_headmodel "Visor" seta team_model "Visor" seta name "=eNe=" //________________________________ // BINDS - MOVIMIENTO bind MOUSE2 "+forward" bind d "+back" bind s "+moveleft" bind v "+speed" bind f "+moveright" bind SPACE "+moveup" bind ALT "+movedown" //________________________________ // BINDS - ARMAS seta ene_ga "weapon 1; cg_drawgun 1; cg_drawcrosshair 5; cg_crosshairSize 30; cg_nomip 48 " // GA seta ene_mg "weapon 2; cg_drawgun 0; cg_drawcrosshair 2; cg_crosshairSize 30; cg_nomip 144" // MG seta ene_sg "weapon 3; cg_drawgun 0; cg_drawcrosshair 4; cg_crosshairSize 60; cg_nomip 144" // SG seta ene_rl "weapon 5; cg_drawgun 0; cg_drawcrosshair 9; cg_crosshairSize 30; cg_nomip 52 " // RL seta ene_lg "weapon 6; cg_drawgun 0; cg_drawcrosshair 2; cg_crosshairSize 30; cg_nomip 128" // LG seta ene_rg "weapon 7; cg_drawgun 0; cg_drawcrosshair 2; cg_crosshairSize 30; cg_nomip 48 " // RG seta ene_pg "weapon 8; cg_drawgun 0; cg_drawcrosshair 2; cg_crosshairSize 30; cg_nomip 178" // PG bind a "vstr ene_ga" bind q "vstr ene_mg" bind w "vstr ene_sg" bind e "vstr ene_rl" bind t "vstr ene_lg" bind r "vstr ene_rg" bind g "vstr ene_pg" bind MOUSE1 "+attack" bind MWHEELUP "weapprev" // Raton p'atras bind MWHEELDOWN "weapnext" // Raton p'alante bind z "+zoom" //________________________________ // BINDS - PARLOTEO bind j "say redis, ke me hago viejo" bind n "say nice shot" bind m "messagemode2" bind UPARROW "say ^2:)" bind DOWNARROW "say ^2:(" //________________________________ // BINDS - TEAM // #A - Armor #C - Corpse // #D - Damaged by #F - nearest Friend // #H - Health #I - Item (nearest available) // #K - ammopacK (nearest available) #L - Location // #M - aMmo wanted #P - last item Picked up // #R - health/aRmor (nearest available) #T - Target // #U - powerUps #W - current Weapon held // ^0 Black ^1 Red ^2 Green ^3 Yellow ^4 Blue // ^5 Cyan ^6 Magenta ^7 White ^8 Orange ^9 Gray // Obligatorios bind KP_PGUP say_team "^1Attack RA" // 9 bind KP_UPARROW say_team "^3Cogido item ^3#P" // 8 bind KP_RIGHTARROW say_team "^3#L ^3Safe" // 6 bind KP_5 say_team "^3Necesito Arma/Chapa en #L" // 5 bind KP_LEFTARROW say_team "^1#L ^1Lost" // 4 bind KP_PGDN say_team "^3OK Coming" // 3 bind KP_DOWNARROW say_team "^3#I/#R ^3 en ^3#L" // 2 bind KP_END say_team "^1Negative" // 1 bind KP_INS say_team "^5Attack QUAD!!!" // 0 // Opcionales bind KP_HOME say_team "^3#T esta jodido - Rematalo!" // 7 bind KP_DEL say_team "^3Quad dead!" // . //________________________________ // BINDS - VARIOS bind RIGHTARROW "ready" bind LEFTARROW "unready" bind ~ "toggleconsole" bind ` "toggleconsole" bind F1 "vote yes" bind F2 "vote no" bind TAB "+scores" bind F10 "+wstats" bind F11 "autoscreenshot" bind ESCAPE "togglemenu" bind ENTER "exec ene.cfg; echo ^1CONFIG-RECARGADA^7; play sound/weapons/railgun/railgf1a.wav" bind KP_ENTER "+BUTTON2" bind k "currenttime" bind BACKSPACE "say bye!; wait; wait; wait; quit" //________________________________ // MOUSE seta cl_mouseAccel "0" // 0 seta sensitivity "3.75" // 5 //________________________________ // HUD seta cf_AmmoStatusbar "12x12" // 8x8 seta cf_Statusbar "32x48" // 32x32 seta cg_draw3dIcons "0" // 1 seta cg_drawAttacker "0" // 1 seta cg_drawFPS "1" // 0 seta cg_drawTeamOverlay "1" // 0 seta cg_drawTimer "1" // 0 seta cg_scoreTransparency "0.5" // 1 seta ch_drawspeed "0" // 0 seta ch_StatusbarFormat "3" // 10 seta ch_Weaponswitch "1" // 4 //________________________________ // LOS MALOS seta bot_groundonly "0" // 1 seta bot_nochat "1" // 0 seta cg_deadbodyfilter "1" // 0 seta cg_enemyColors "2222" // 0 seta cg_enemyModel "Keel/pm" // none seta cg_forceColors "1" // 0 seta cg_forceModel "1" // 0 seta cg_gibs "0" // 1 seta com_blood "0" // 1 //________________________________ // ARMAS seta cg_autoswitch "0" // 1 seta cg_altplasma "1" // 0 seta cg_altgrenades "1" // 0 seta cg_ammoCheck "1" // 0 seta cg_brassTime "0" // 2500 seta cg_crosshairpulse "0" // 1 seta cg_crosshairSize "30" // 24 seta cg_drawCrosshair "2" // 4 seta cg_drawGun "0" // 1 seta cg_noprojectiletrail "1" // 0 seta cg_oldplasma "0" // 1 seta cg_oldrocket "0" // 1 seta cg_trueLightning "0.7" // 0.0 seta r_railSegmentLength "999" // 32 //________________________________ // MISCELANEA seta cg_autoaction "2" // 0 seta cg_bobpitch "0.000" // 0.002 seta cg_bobroll "0.000" // 0.002 seta cg_bobup "0.000" // 0.005 seta cg_fov "110" // 90 seta cg_nochatbeep "1" // 0 seta cg_noTaunt "1" // 0 seta cg_predictItems "0" // 1 seta cg_runpitch "0.00" // 0.002 seta cg_runroll "0.00" // 0.005 seta cg_scorePlums "0" // 1 seta cg_teamChatHeight "8" // 0 seta cg_teamChatTime "5000" // 3000 seta cg_useScreenShotJPEG "1" // 0 seta cg_zoomfov "25" // 22.5 seta cl_maxPing "100" // 800 seta cl_motd "0" // 1 seta cl_punkbuster "1" // 0 seta com_hunkMegs "192" // 56 seta com_introplayed "1" // 0 seta com_soundMegs "32" // 8 seta sv_cheats "0" // 0 //________________________________ // RENDER seta com_maxfps "125" // 85 seta r_colorbits "32" // 0 seta r_depthbits "24" // 0 seta r_finish "1" // 0 seta r_fullscreen "1" // 1 seta r_gamma "1.4" // 1 seta r_mode "4" // 3 seta r_picmip "3" // 1 seta r_texturebits "32" // 0 seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" // GL_LINEAR_MIPMAP_NEAREST //________________________________ // SONIDO seta s_ambient "0" // 1 seta s_musicvolume "0" // 0.25 seta s_volume "0.10" // 0.8 bind pgup "vstr vup" bind pgdn "vstr vdn" set vdn "vstr vol01" set vup "vstr vol03" set vol00 "set s_volume 0.00;set vdn vstr vol00;set vup vstr vol01;echo ^2Volume^1Min^2========" set vol01 "set s_volume 0.05;set vdn vstr vol00;set vup vstr vol02;echo ^2Volume=^1|^2=========" set vol02 "set s_volume 0.10;set vdn vstr vol01;set vup vstr vol03;echo ^2Volume==^1|^2========" set vol03 "set s_volume 0.15;set vdn vstr vol02;set vup vstr vol04;echo ^2Volume===^1|^2=======" set vol04 "set s_volume 0.20;set vdn vstr vol03;set vup vstr vol05;echo ^2Volume====^1|^2======" set vol05 "set s_volume 0.25;set vdn vstr vol04;set vup vstr vol06;echo ^2Volume=====^1|^2=====" set vol06 "set s_volume 0.30;set vdn vstr vol05;set vup vstr vol07;echo ^2Volume======^1|^2====" set vol07 "set s_volume 0.35;set vdn vstr vol06;set vup vstr vol08;echo ^2Volume=======^1|^2===" set vol08 "set s_volume 0.40;set vdn vstr vol07;set vup vstr vol09;echo ^2Volume========^1|^2==" set vol09 "set s_volume 0.45;set vdn vstr vol08;set vup vstr vol10;echo ^5Volume=========^1|^5=" set vol10 "set s_volume 0.50;set vdn vstr vol09;set vup vstr vol10;echo ^5Volume==========^1MAX" //________________________________ // SERVER seta sv_fps 40 // 20 //________________________________ // PARA DEMOS Y TRICKS >:D bind INS "sv_cheats 1; god; give all" //________________________________ //* E O F *