----------------------------------------------------
- Quake III Server Demo Center
- Copyright (c) 2003 by Andrey '[SkulleR]' Nazarov
- skuller-vidnoe@narod.ru
- http://skuller-vidnoe.narod.ru
----------------------------------------------------

>>>> v0.06 6 July 2003 <<<<
- ADD: sdp_broadcast cvar (default "1") for enabling/disabling PVS checks on entities
- CHANGE: more informative sdplay error messages
- CHANGE: built-in cgame and ui support removed due some compatibility issues
- FIX: some playback map change/restart bugs
- FIX: client begin bugs after map change
- FIX: changed some dm_* serverCommand parsing errors to warnings (maybe ID bug?)
- FIX: record not paused even if sv_paused :D
- FIX: serverinfo spamming in osp/cpma
- CHANGE: automatic recoding framerate adjusting depending on sdr_fps and sv_fps values, fixes misc demo lags
- CHANGE: new SD3 protocol, 15. Note that old demos are still compatible :)
- ADD: latched sdr_nodelta cvar (default "0")

>>>> v0.05 3 July 2003 <<<<
- First linux version
- ADD: sdr_waitForClients cvar (default "1") for demo record pausing on empty server

>>>> v0.04 24 June 2003 <<<<
- ADD: Built-in User Interface and Cgame modules with Q3SDC support. New "sdc_replaceList" cvar specifies list of mods where origial modules should be replaced by Q3SDC's ones. Currently only baseq3 and OSP work with this feature enabled.
- ADD: auto-execution of q3sdc.cfg at startup
- ADD: demo selection through built-in UI
- FIX: built-in CGAME fixes some old Q3SDC bugs like wrong level time drawn, "following" string drawn without player name in chasecam mode, animations running during sdpause and some others.
- CHANGE: opening in-game menu now causes demo playback to pause on local server if there is only one client (like in vq3)
- FIX: LoL, unlagged playback feautre for non-synchronousClients recorded *.dm_?? demos was broken in v0.03!! Now it works again :-0

>>>> v0.03 21 May 2003 <<<<
- FIX: serverInfo now updates properly, fixing "bad score->client" bug
- FIX: "Com_sprintf: overflow" errors in "sddemos" and "sdplay" commands
- FIX: dropped sounds in OSP
- FIX: bug causing "cmd->command" assertion failure
- ADD: new "sdr_fps" cvar. Setting it to "0" will synchronize record framerate with the server,
resulting in big demo size on high sv_fps values, but event processing will be more stable
- CHANGE: demo sizes would be small again (if sdr_fps = 20) and sv_fps independent (if sdr_fps is not zero)
- CHANGE: serverCommands now go before snapshots in SD3 demos


>>>> v0.02 2 May 2003 <<<<
- ADD: dm_48, dm_66, dm_67 and dm_68 quake3 demo playback support, auto format detection
- ADD: "sdnext" command
- ADD: "sddemos" command enumerates available demos
_ CHANGE: "sdplay" command now handles demo numbers returned by "sddemos"
- CHANGE: "sdp_timescale" cvar temporary disabled :(
- CHANGE: new SD3 protocol version 14 (old SD3 demos are NOT compatible, sorry). New protocol was cleaned up, fixed some configString and playerState parsing problems
- CHANGE: demo size now depends on sv_fps, demo will be rather lagged at sv_fps less then 15. I can do nothing with it - the only choice is either small demo size or "missing sounds" problem.
- FIX: "g_synchronousClients 1" is now handled properly at demo server
- FIX: events are not longer dropped, this fixes "missing sounds" problem


>>>> v0.01 14 March 2003 <<<<
- Started logging
