//Linfo cfg v1.0 bind k "exec kzm.cfg" bind l "exec linfo.cfg" //armas cg_drawgun "0" bind c "weapon 6;sensitivity 4.5;cg_fov 110;com_maxfps 125;cg_drawcrosshair 1;cl_packetdup 1;cg_crosshairsize 17" bind q "weapon 7;sensitivity 5.5;cg_fov 110;com_maxfps 125;cg_drawcrosshair 5;cl_packetdup 0;cg_crosshairsize 30" bind space "weapon 5;sensitivity 5.5;cg_fov 110;com_maxfps 125;cg_drawcrosshair 2;cl_packetdup 0;cg_crosshairsize 24" bind e "weapon 8;sensitivity 5.5;cg_fov 110;com_maxfps 125;cg_drawcrosshair 2;cl_packetdup 0;cg_crosshairsize 17" bind r "weapon 4;sensitivity 5.5;cg_fov 110;com_maxfps 125;cg_drawcrosshair 2;cl_packetdup 0;cg_crosshairsize 24" bind f "weapon 3;sensitivity 5.5;cg_fov 110;com_maxfps 125;cg_drawcrosshair 5;cl_packetdup 0;cg_crosshairsize 30" bind g "weapon 1;sensitivity 5.5;cg_fov 110;cg_drawcrosshair 2;com_maxfps 125;cl_packetdup 0;cg_crosshairsize 17" bind v "weapon 2;sensitivity 5.5;cg_fov 110;com_maxfps 125;cg_drawcrosshair 5;cl_packetdup 0;cg_crosshairsize 30" bind h "weapon 9;sensitivity 5.5;cg_fov 110;com_maxfps 125;cg_drawcrosshair 2;cl_packetdup 0;cg_crosshairsize 24" //movimientos bind w "+forward" bind s "+back" bind a "+moveleft" bind d "+moveright" bind Shift "+movedown" bind mouse2 "+moveup" bind mouse1 "+attack" bind ctrl "+speed" //msg de ekipo bind mwheelup "cmd say_team ^0<------^1ENEMY^7" bind mwheeldown "cmd say_team ^2\g ^1TOCADO!!" bind 1 "cmd say_team ^0<--^3OK/COMING^7" bind 2 "cmd say_team ^1<--NEGATIVE/ABORT-->^7" bind n "cmd say_team ^6<---NEED MATE^7" bind MOUSE3 "cmd say_team ^2\g ^1CASI MUERTO!!" bind u "cmd say_team ^6<>" bind h screenshotJPEG //smyles :) bind 3 "+button3" bind x "say ^08^2)" bind m "say ^2x^0DD" bind , "say ^08^2(" bind . "say ^0!^2)" //teclas varias bind TAB "+scores" bind ESCAPE "togglemenu" bind - "+speed" bind ` "toggleconsole" bind t "messagemode" bind y "messagemode2" bind F1 "vote yes" bind F2 "vote no" //punkbuster seta cl_PunkBuster "1" seta PB_SLEEP "500" seta PB_WRITECFG seta PB_security "0" seta pb_cl_enable seta pb_sv_update //raton seta m_filter "1" //video seta cg_timelightming "0" seta cg_blood "0" seta cg_forceModel "1" seta cg_brassTime "0" seta cg_marks "0" seta cg_shadows "0" seta cg_simpleitems "1" seta cg_oldLightning "0" seta cg_oldTrueLightning "0" seta cg_oldtruelightning "0" seta cg_truelightning "0.4" seta cg_lightningImpact "1" seta cg_oldrail "2" seta cg_noprojectiletrail "1" seta cg_customcolors 1 seta cg_altLightning "1" seta cl_maxpackets "100" seta cl_timenudge "-20" seta com_blood "0" seta com_maxfps "120" seta rate "12500" seta r_picmip "1" seta r_gamma "1.3" seta r_mode "3" seta r_displayrefresh "120" seta r_mapOverBrightBits "7" seta r_vertexlighting "1" seta r_mode "3" seta r_texturemode GL_LINEAR_MIPMAP_LINEAR seta r_subdivisions "4" seta r_lodbias "2" seta r_gamma "1.3" seta r_displayrefresh "120" seta r_mapOverBrightBits "7" seta r_fastsky "1" seta r_vertexLight "1" seta r_simpleMipMaps "1" seta r_colorbits "16" seta r_depthbits "16" seta r_texturebits "16" seta snaps "40" // Models seta team_headmodel "visor/default" seta team_model "visor/blue" seta headmodel "visor/blue" seta cg_forceModel "1" seta model "visor/red" seta enemy_model "keel/blue" seta cg_enemycolor 00FF00:00FF00:FF00FF seta cg_enemymodel keel/pm // Sonido seta s_occ_eq "0.75" seta s_occfactor "0.5" seta s_bloat "2.0" seta s_numpolys "400" seta s_polyreflectsize "10000000" seta s_polysize "10000000" seta s_polykeep "1000000000" seta s_refdelay "2.0" seta s_refgain "0.45" seta s_leafnum "0" seta s_max_distance "1000.0" seta s_min_distance "3.0" seta s_distance "100.0" seta s_doppler "0" seta s_rolloff "1.0" seta s_mixPreStep "0.05" seta s_mixahead "0.1" seta s_loadas8bit "0" seta s_khz "22" seta s_separation "0.5" seta s_musicvolume "0" seta s_volume "0.8"