//JaNe cfg v1.0 //armas seta cg_drawgun "0" bind KP_LEFTARROW "weapon 6;cg_drawcrosshair 1;cg_crosshairsize 17" bind KP_DOWNARROW "weapon 7;cg_drawcrosshair 5;cg_crosshairsize 30" bind KP_END "weapon 5;cg_drawcrosshair 2;cg_crosshairsize 24" bind KP_HOME "weapon 8;cg_drawcrosshair 2;cg_crosshairsize 24" bind DEL "weapon 4;cg_drawcrosshair 2;cg_crosshairsize 24" bind KP_5 "weapon 3;cg_drawcrosshair 2;cg_crosshairsize 24" bind KP_INS "weapon 1;cg_drawcrosshair 2;cg_crosshairsize 17" bind END "weapon 2;cg_drawcrosshair 2;cg_crosshairsize 24" bind "weapon 8" bind "weapon 6" bind "weapon 3" bind "weapon 5" bind "weapon 7" bind "weapon 1" bind "weapon 2" bind "weapon 4" //movimientos bind UPARROW "+forward" bind DOWNARROW "+back" bind LEFTARROW "+moveleft" bind RIGHTARROW "+moveright" bind CTRL "+movedown" bind mouse2 "+moveup" bind mouse1 "+attack" bind SHIFT "+speed" //msg de ekipo bind mwheelup "cmd say_team ^1<------ENEMY------>^7" bind mwheeldown "cmd say_team ^2<------SAFE------>^7" bind o "cmd say_team ^2<--OK/COMING--> ^7" bind i "cmd say_team ^1<--NEGATIVE/ABORT-->^7" bind n "cmd say_team ^6<---NEED MATE^7" //smyles :) bind x "say ^2x^2D" bind r "say ^2:^2)" bind e "say ^2:^2(" //teclas varias bind TAB "+scores" bind ESCAPE "togglemenu" bind - "+speed" bind ` "toggleconsole" bind 1 "vstr mens7" bind 2 "vstr mens6" bind t "messagemode" bind y "messagemode2" bind F1 "vote yes" bind F2 "vote no" bind j "exec j.cfg" bind F11 "screenshotJPEG" //color de rail seta color1 "6" seta color2 "1" //punkbuster seta cl_PunkBuster "0" seta PB_SLEEP "500" seta PB_WRITECFG seta PB_security "0" //raton seta m_filter "1" seta sensitivity "3.9" //video seta com_maxfps "125" seta r_picmip "3" seta r_vertexlighting "1" seta r_mode "3" seta r_texturemode GL_LINEAR_MIPMAP_LINEAR seta r_subdivisions "4" seta r_lodbias "2" seta r_gamma "1.3" seta r_displayrefresh "120" seta r_mapOverBrightBits "7" seta cg_timelightming "0" seta cg_blood "0" seta cg_forceModel "1" seta r_fastsky "1" seta cg_brassTime "0" seta cg_marks "0" seta cg_shadows "0" seta cg_simpleitems "1" seta r_vertexLight "1" seta r_simpleMipMaps "1" seta r_colorbits "16" seta r_depthbits "16" seta r_texturebits "16" // Models seta cg_teammodel "visor/blue" seta cg_forceModel "1" seta model "visor/red" seta cg_enemymodel "keel/blue" //varios seta cl_timenudge "0" seta rate "25000" seta snaps "40" seta cl_maxpackets "60" seta cg_oldtruelightning "1" seta cg_truelightning "1" seta cg_oldrail "2" seta cg_noprojectiletrail "1" // Sonido seta s_occ_eq "0.75" seta s_occfactor "0.5" seta s_bloat "2.0" seta s_numpolys "400" seta s_polyreflectsize "10000000" seta s_polysize "10000000" seta s_polykeep "1000000000" seta s_refdelay "2.0" seta s_refgain "0.45" seta s_leafnum "0" seta s_max_distance "1000.0" seta s_min_distance "3.0" seta s_distance "100.0" seta s_doppler "0" seta s_rolloff "1.0" seta s_mixPreStep "0.05" seta s_mixahead "0.1" seta s_loadas8bit "0" seta s_khz "22" seta s_separation "0.5" seta s_musicvolume "0" seta s_volume "0.8"