b echo echo žžžžžžžžžžžžžžžŸ echo ^4LoaD^7iNg ^4CoNF^7iG echo žžžžžžžžžžžžžžžŸ play sound\feedback\intro_01.wav vstr w1000 vstr w750 play sound\feedback\prepare.wav vstr w1000 play sound\feedback\three.wav vstr w750 play sound\feedback\two.wav vstr w750 play sound\feedback\one.wav vstr w750 play sound\feedback\fight.wav vstr w500 clear echo ^1wElCoMe ^3To ^4cHoTe΄S ^1CONFIG echo echo //Configuraciσn Grαfica //================== seta r_picmip "3.5" seta r_vertexlighting "0" seta r_mode "3" seta r_subdivisions "4" seta r_lodbias "2" seta r_gamma "1.4" seta r_allowExtensions "1" seta r_fastsky "1" seta r_intensity "1" seta r_mapoverbrightbits "5" seta r_overBrightBits "1" seta r_vertexLight "1" seta r_simpleMipMaps "0" seta r_colorbits "32" seta r_depthbits "32" seta r_texturebits "32" seta r_displayrefresh "125" //125 seta r_texturemode "GL_LINEAR_MIPMAP_NEAREST" //SONIDO //=========== seta s_occ_eq "0.75" seta s_occfactor "0.5" seta s_bloat "2.0" seta s_numpolys "400" seta s_polyreflectsize "10000000" seta s_polysize "10000000" seta s_polykeep "1000000000" seta s_refdelay "2.0" seta s_refgain "0.45" seta s_leafnum "0" seta s_max_distance "10000.0" seta s_min_distance "3.0" seta s_distance "100.0" seta s_doppler "1.0" seta s_rolloff "1.0" seta s_mixPreStep "0.05" seta s_mixahead "0.1" seta s_loadas8bit "0" seta s_khz "11" seta s_separation "0.5" seta s_musicvolume "0" seta s_volume "1" // Settings //============== seta cg_altPlasma "0" seta cg_altGrenades "0" seta cg_gibs "0" seta cg_draw3discons "0" seta cg_draw3dicons "0" seta cg_drawicons "1" seta cg_brassTime "0" seta cg_marks "0" seta cg_shadows "1" seta cg_simpleitems "0" seta cg_drawAttacker "0" seta cg_enemyModel "tankjr" seta cg_drawFps "0" seta cg_drawTeamOverlay "3" seta cg_enemyColor "FFFF00:FFFF00:FFFF00" seta model "sarge" seta headmodel "sarge" seta team_model "sarge" seta team_headmodel "sarge" seta enemy_model "tankjr" g_followEnemy cg_forceModel "1" seta color1 "white" seta color2 "blue" seta cg_oldrail "0" seta ch_ColorLocations "1" seta ch_CrosshairNamesLeft "0" seta ch_Obituaries "1" seta ch_Pickupitem "0" seta ch_StatusbarFormat "3" seta ch_Weaponswitch "1" seta cg_crosshairhealth "0" seta cg_forceenemymodel "1" seta cg_railTrailTime "280" seta cg_enemyColors "iiii" seta cf_AmmoStatusbar "12x12" seta cf_CrosshairNames "6x6" seta cf_Fragmsg "16x16" seta cf_Scores "12x12" seta cf_Statusbar "32x48" seta net_socksServer "" seta net_socksUsername "" seta net_socksPassword "" seta net_socksPort "1080" seta net_socksEnabled "0" seta net_noipx "1" seta net_noudp "0" seta g_logSync "0" seta g_log "games.log" seta g_warmup "10" seta g_friendlyFire "0" seta g_maxGameClients "10" seta g_maxGameClients "10" seta g_spSkill "4" seta vm_ui "0" seta vm_game "0" seta vm_cgame "0" seta vm_cgame "0" seta vm_game "0" seta vm_ui "0" seta in_mouse "1" seta in_mididevice "0" seta in_midichannel "1" seta in_midiport "1" seta in_midi "0" seta in_logitechbug "1" seta cg_noProjectileTrail "1" seta com_maxfps "125" seta com_hunkmegs "128" seta com_introplayed "0" seta cm_playerCurveClip "1" seta m_pitch "0.033" seta capturelimit "0" seta vid_ypos "22" seta vid_xpos "3" seta sex "male" seta timelimit "15" seta fraglimit "0" seta dmflags "0" seta name "UnnamedPlayer" seta handicap "0" seta cg_noprojecttrail "1" seta cg_lagometer "0" // Internet //========== seta rate "10000" seta snaps "40" seta cl_maxpackets "60" seta cl_allowdownload "0" seta cl_timenudge "-20" seta cl_maxping "0" seta cl_punkbuster "1" //Movimiento //========== bind MOUSE1 "+attack" //disparar bind s "+back" //atras bind w "+forward" //adelante bind d "+moveright" //derecha bind a "+moveleft" //izquierda bind MOUSE2 "+moveup" //saltar bind ctrl "+movedown" //agacharse bind TAB "+scores" bind z "+button3" bind y "+button2" // Armas //======= bind q "weapon 8;cg_drawCrosshair 9;cg_crosshairsize 18; sensitivity 2;cg_drawgun 1;cg_fov 120"//Plasma bind g "weapon 3;sensitivity 3;cg_drawcrosshair 9;cg_crosshairsize 18;cg_drawgun 1;cg_fov 120" //shotgun bind v "weapon 7;cg_drawcrosshair 5;cg_crosshairsize 30;cg_drawgun 1; sensitivity 1.6;cg_fov 120" //rail bind r "weapon 5;sensitivity 2;cg_drawcrosshair 9;cg_crosshairsize 18;cg_drawgun 1;cg_fov 120" //rocket bind 1 "weapon 1; cg_drawgun 1;cg_drawCrosshair 8;sensitivity 2;cg_fov 120" //gauntlet bind c "weapon 2; cg_drawgun 1;cg_fov 100;cg_drawCrosshair 2;sensitivity 2" //Machingune bind f "weapon 4;cg_drawcrosshair 9;cg_crosshairsize 18;cg_drawgun 1;sensitivity 2;cg_fov 120" // Grenades bind x "weapon 6;cg_drawcrosshair 9;cg_crosshairsize 15;cg_drawgun 0;sensitivity 1.4;cg_fov 120"// Lighting //Binds de team //============== bind KP_UPARROW "say_team "^4(^7Posiciones^4)" bind alt "say_team ^1TOCADO CON ^21 RAILAZO^1 \g" bind t "say_team" \g ^1‘‘‘^1MAChInEEE Q Va ^3MueRTo!! //NAMES //====== bind F6 "name UnnamedPlayer" bind F7 "name ^0cHoTe^1.^7MP3" bind F3 "name ^1p0rn^3*^7cHoTe^0! //============ bind f1 "vote yes" bind f2 "vote no" bind F11 "screenshot" bind 5 "say"^0=^7) bind 6 "say" ^0C^7eR^0D^70o0^0!! bind 4 "say ^3x^7DDDDDDD" bind k "say ^7En ToA La BoKa!!!" bind 9 "say ^0L^70o0o0o0^0L" bind 3 "messagemode2" bind 2 "messagemode1" bind 8 "say ^1SuCia ^7InSiNcErA^1 ^7InVaLieNTe^1!!!!" bind p "say ^7JuAs ^4JuAs ^3JuAs!!!" bind j "say ^7PeRo MueReTe CeRdo0o0o0^0!!!!" bind F9 "g_syncronousclients 1" bind F10 "g_syncronousclients 0" bind u "say ^0=^7(" bind 7 "say ^7CoMo ^3ErEs ^7TaN ^0OVEJO^7!!!" bind m "say ^4We^^3NaSsSs^7!!!" bind h "exec chote2" bind F5 "+stats" //Binds de Precision //=================== bind mwheelup "sensitivity 1;cg_fov 50" bind mwheeldown "sensitivity 2;cg_fov 120"