//Binds GeNerales// unbindall //Move// bind TAB "+scores;+wstats" bind ENTER +button2 bind ESCAPE togglemenu bind / +button30 bind = sizeup bind p say wena bind [ weapprev bind \ +mlook bind _ sizedown bind ` toggleconsole bind s +moveleft bind n say xDD bind f +moveright bind j messagemode2 bind d +back bind y currenttime bind u stoprecord bind h say :) bind e +forward bind ~ toggleconsole bind SHIFT +speed bind CAPSLOCK +button3 bind CTRL +movedown bind F9 "screenshotJPEG;screenshot" bind MOUSE1 +attack bind MOUSE2 +moveup bind MOUSE3 +modif2 +modif2 "sensitivity 6.5;cg_fov 90" -modif2 "sensitivity 9;cg_fov 98" bind KP_INS time bind F10 autorecord //Armaz// bind g vstr "w_MaCa;set w_MaCb vstr w_MaCb1;vstr weap3" bind r vstr "w_MaCb;set w_MaCa vstr w_MaCa1;vstr weap1" set r_MaC "set w_MaCa vstr w_MaCa1;set w_MaCb vstr w_MaCb1" set w_MaCa1 "weapon 6;weapon 5;set w_MaCa vstr w_MaCa2" set w_MaCa2 "weapon 5;weapon 6;vstr r_MaC" set w_MaCb1 "weapon 8;weapon 3;set w_MaCb vstr w_MaCb2" set w_MaCb2 "weapon 3;weapon 8;vstr r_MaC" set w_MaCa "vstr w_MaCa1;set w_MaCb vstr w_MaCb1" set w_MaCb "vstr w_MaCb1;set w_MaCb vstr w_MaCa1" bind SPACE "weapnext;vstr r_MaC;vstr weap1" bind a "weapon 4;weapon 9;vstr r_MaC;vstr weap1" bind w "weapon 2;vstr r_MaC;vstr weap1" bind 2 "weapon 1;vstr r_MaC;vstr weap2;cg_drawcrosshair -5" bind t "weapon 7;vstr r_MaC;vstr weap2" set weap1 "ch_crosshaircolor 8;cg_drawcrosshair 8;cg_drawgun 0" set weap2 "ch_crosshaircolor 0;cg_drawcrosshair 5;cg_drawgun 0" set weap3 "ch_crosshaircolor 8;cg_drawcrosshair 8;cg_drawgun 2" //Ciclos enambreOSPhud con 0, enemymodel con 9// set _snd1 "s_mixprestep 0.084;bind 0 vstr _snd2;echo ^3Sound ^1p^3-(-_-)z" set _snd2 "s_mixprestep 0.05;bind 0 vstr _snd1;echo ^3Sound ^2d^3-(-_-)z" bind 0 vstr _snd1 set _ene1 "cg_enemymodel keel/blue;bind 9 vstr _ene2;echo ^3EnemyModel ^1keel^3/^3blue" set _ene2 "cg_enemymodel keel/pm;bind 9 vstr _ene1;echo ^3EnemyModel ^1keel^3/^0pm" bind 9 vstr _ene2 set _wewe1 "set weap1 cg_drawcrosshaircolor 8;bind 8 vstr _wewe2;echo ^3crosshaircolor ^18" set _wewe2 "set weap1 cg_drawcrosshaircolor 0;bind 8 vstr _wewe1;echo ^3crosshaircolor ^10" bind 8 vstr _wewe2 //Votes// bind F1 "vote yes" bind F2 "vote no" bind F3 "ready" bind F4 "notready" //NombreZ, con F12// set cl1 "name MaC^0r^7OsS^0><^7cL" set pepino "name cL^0><^7Pep^0i^7n0!" set unamed "name UnnamedPlayer;color 1" set pepino1 "name cL^1><^7Pep^1i^7n0!" set 30frames "name cL^0><^730f^0a^7mes!" set banshee "name cL^0><^7BaN^0s^7He3" set cL "name ^1M^xff1111^0aC^1r^0Os^x000000^1S" set blanco "name cL^x999999^0><^x000000^7MaCrOsS" set verde "name cL^b^0><^n^7MaC^b^0r^n^7OsS" set cyan "name ^0[^7MaCr^1OsS^0.^1U^7c^1Q^0]" set d0h1 "name MaC^4r^7OsS^3.^4d^70^4h^7!" set d0h2 "name ^3d^70^3h^7!^0-^3M^7aC^3r^7Os^3S^7" set rck1 "name ^4<^3RCK^4>^3-^1MaCrOsS^3-^7" set rck2 "name ^4<^3RCK^4>^3-^1Pepin0!^3-^7" set name1 "bind F12 vstr cl1;set names vstr name2;echo MaC^0r^7OsS^0><^7cL" set name2 "bind F12 vstr pepino;set names vstr name3;echo cL^0><^7Pep^0i^7n0!" set name3 "bind F12 vstr unamed;set names vstr name4;echo UnnamedPlayer" set name4 "bind F12 vstr pepino1;set names vstr name5;echo cL^1><^7Pep^1i^7n0!" set name5 "bind F12 vstr 30frames;set names vstr name6;echo cL^0><^730f^0a^7mes!" set name6 "bind F12 vstr banshee;set names vstr name7;echo cL^0><^7BaN^0s^7He3 " set name7 "bind F12 vstr cL;set names vstr name8;echo ^1M^0aC^1r^0Os^1S" set name8 "bind F12 vstr blanco;set names vstr name9;echo cL^0><^7MaC^0r^7OsS" set name9 "bind F12 vstr verde;set names vstr name10;echo cL^b^0><^n^7MaC^b^0r^n^7OsS ParPdo" set name10 "bind F12 vstr cyan;set names vstr name1;echo ^0[^7MaC^1rOsS^0.^1U^7c^1Q^0]" set names "vstr name7" bind F11 "vstr names" // De to un poko // //Player// seta name "UnnamedPlayer" seta ch_3waveFont "0" seta cg_fov "98" seta cg_zoomfov "55" seta cg_drawGun "0" seta cg_forceModel "1" seta cg_noProjectileTrail "1" seta cg_oldRail "1" seta cg_oldRocket "1" seta cg_oldPlasma "1" seta cg_trueLightning "0" seta handicap "100" seta model "razor/id" seta headmodel "razor/id" seta team_model "razor/blue" seta team_headmodel "razor/red" seta sex "male" //comandos varios// seta cg_lightningImpact "0" seta cg_useScreenShotJPEG "1" seta cg_autoswitch "0" seta cg_drawRewards "1" seta cg_lagometer "0" seta con_notifytime "2" seta com_blood "0" seta scr_conspeed "2000" seta cg_drawAmmoWarning "1" seta cg_drawAttacker "0" seta g_knockback "1000" seta cg_drawfps "0" seta cg_scorePlums "0" seta pmove_fixed "1" seta cg_drawFriend "1" seta g_enableBreath "0" seta g_enableDust "0" seta cg_runpitch "0" seta cg_runroll "0" seta cg_bobup "0" seta cg_bobpitch "0" seta cg_bobroll "0" seta cl_run "1" seta cl_znear "4" seta cl_shownormals "0" seta cl_showtris "0" seta cg_drawtimer "1" seta cg_brassTime "0" seta cg_simpleItems "1" seta cg_gibs "0" seta sv_pure "0" seta cg_drawCrosshair "8" seta cg_drawCrosshairNames "1" seta cg_crosshairsize "23" seta cg_teamChatTime "3000" seta cg_teamChatsOnly "0" seta cg_drawTeamOverlay "2" seta cg_teamChatHeight "8" seta cg_drawstatus "1" //Rail// seta color1 "b" seta color2 "b" seta r_railSegmentLength "10000" seta r_railCoreWidth "4" seta r_railWidth "15" seta cg_railTrailTime "400" //Mouse-Settings// seta sensitivity "9" seta cl_mouseAccel "0" seta cl_yawspeed "140" seta in_mouse "1" in_restart seta m_filter "0" seta m_yaw "0.022000" seta m_pitch "0.022000" seta m_forward "0.25" seta m_side "0.25" //NET// seta snaps "40" seta cl_maxpackets "30" seta rate "25000" set lan "rate 25000;cl_maxpackets 100;cl_timenudge 0;snaps 40" set inter "rate 8000;cl_maxpackets 30;cl_timenudge -20;snaps 40" //Memoria// seta com_soundMegs "8" seta com_zoneMegs "16" seta com_hunkMegs "128" //Grafikos// seta com_maxfps "125" seta com_blood "0" seta com_introplayed "1" seta cl_anonymous "0" seta g_redTeam "Stroggs" seta g_blueTeam "Pagans" seta r_inGameVideo "1" seta r_glDriver "opengl32" seta r_allowExtensions "1" seta r_ext_compressed_textures "0" seta r_ext_gamma_control "1" seta r_ext_multitexture "1" seta r_ext_compiled_vertex_array "1" seta r_ext_texture_env_add "1" seta r_picmip "5" seta r_roundImagesDown "5" seta r_detailtextures "0" seta r_texturebits "16" seta r_colorbits "0" seta r_stereo "0" seta r_stencilbits "8" seta r_depthbits "16" seta r_overBrightBits "1" seta r_ignorehwgamma "0" seta r_mode "3" seta r_fullscreen "1" seta r_customwidth "1600" seta r_customheight "1024" seta r_customaspect "1" seta r_simpleMipMaps "0" seta r_vertexLight "1" seta r_subdivisions "20" seta r_smp "0" seta r_ignoreFastPath "1" seta r_displayRefresh "120" seta r_fullbright "0" seta r_mapOverBrightBits "5" seta r_intensity "1" seta r_lodCurveError "250" seta r_lodbias "2" seta r_flares "0" seta r_znear "4" seta r_ignoreGLErrors "1" seta r_fastsky "1" seta r_drawSun "0" seta r_dynamiclight "0" seta r_dlightBacks "1" seta r_finish "0" seta r_textureMode "GL_NEAREST" seta r_swapInterval "0" seta r_gamma "1.25" seta r_facePlaneCull "3" seta r_primitives "0" seta r_ambientScale "0.6" seta r_nocurves "0" seta r_lightmap "0" seta r_portalOnly "0" seta r_flareSize "40" seta r_flareFade "7" seta r_lodscale "5" seta r_nocull "0" seta r_showsky "0" seta r_noportals "0" seta cg_shadows "0" seta vid_xpos "291" seta vid_ypos "193" seta cg_marks "0" seta cg_draw2D "1" seta cg_drawStatus "1" seta cg_drawTimer "1" seta cg_drawFPS "0" seta cg_drawSnapshot "0" seta cg_draw3dIcons "0" seta cg_drawIcons "1" seta cg_drawAmmoWarning "0" seta cg_drawAttacker "0" seta cg_drawRewards "1" seta cg_crosshairHealth "0" seta cg_runpitch "0" seta cg_runroll "0.0" seta cg_bobup "0.00" seta cg_bobpitch "0.0" seta cg_bobroll "0" seta cg_forceModel "1" seta cg_deferPlayers "1" seta cg_drawFriend "1" seta cg_scorePlums "1" seta ui_smallFont "0.25" seta ui_bigFont "0.4" seta r_ext_compress_textures "1" seta ui_browserGameTypeRA3 "5" seta ui_browserShowPure "0" seta ui_browserMaxUpdates "20" seta enemy_model "keel/blue" seta cg_damageDraw "1" seta cg_damageKick "1" seta cg_fallKick "1" seta cg_smokeradius_rl "64" seta cg_smokeradius_gl "32" seta cg_smokegrowth_rl "1" seta cg_smokegrowth_gl "1" seta cg_smoke_sg "1" exec mack6 //SounD// seta s_khz "22" seta s_musicvolume "0" seta s_mixahead "0.1" seta s_mixprestep "0.084" seta s_occ_eq "0.75" seta s_occfactor "0.5" seta s_bloat "2.0" seta s_numpolys "400" seta s_polyreflectsize "10000000" seta s_polysize "10000000" seta s_polykeep "1000000000" seta s_refdelay "2.0" seta s_refgain "0.45" seta s_leafnum "0" seta s_volume "0.9" seta s_max_distance "1000.0" seta s_min_distance "3.0" seta s_distance "100.0" seta s_doppler "0" seta s_rolloff "1.0" seta mp3_cursong "1" seta mp3_offset "0" seta mp3_volume "100" seta mp3_playmode "0" //OSP// seta cg_forceenemymodel "1" seta cg_enemymodel "keel/blue" seta cg_enemycolors "1102" seta cl_125hz "1" seta cl_timenudge "0" seta cg_altlightning "0" seta cg_altGrenades "1" seta cg_altPlasma "0" seta cg_teamRails "0" seta cg_autoAction "2" seta cg_ammoCheck "0" seta cg_nomip "137" seta cg_crosshairhealth "0" seta ch_crosshaircolor "8" seta cg_nochatbeep "0" seta cg_q3compscoreboard "0" seta cg_statScrollTime "0" seta cg_enableOSPHUD "1" //OSP & team// seta cg_teamChatTime "35000" seta cg_teamChatheight "1" seta ch_StatusbarFormat "4" seta ch_Pickupitem "0" seta ch_Weaponswitch "1" seta ch_TeamCrosshairHealth "1" seta ch_teambackground "0" seta ch_Obituaries "1" seta ch_Teamoverlay "p8n>w" seta cf_teamchat "8x10" seta cf_ammostatusbar "12x12" seta cf_Statusbar "32x48" seta cf_WeaponSwitch "28x28" seta cf_Scores "12x12" seta cf_WeaponName "0" seta cf_TeamCrosshairHealth "13x13" seta cf_CrosshairNames "8x8" seta cf_Fragmsg "8x8" seta cf_pickupstring "7x7" //EOF// play cfgs/mac_oma.cfg echo;echo;echo;echo ^7MaC^0r^7O^0CfG ^7[v.3.1]