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CPMA 1.38 Listo

Pues si, otra version de CPMA, la 1.38, 1.36 y 1.37 al parecer no pasaron de betas internas.

Aqui dejo la lista de cambios:

Notes for version 1.38 (22 Sep 06)

chg: 2v2 mode uses 10s weapon respawns

fix: TDM ammo counts were messed up

fix: maplist parsing was messed up

Notes for version 1.37 (12 Sep 06)

chg: DEV ammo counts, spawnsystem, and BFG migrated to CPM

SG 5, SG box 5; GL 5, GL box 5; RL 5, RL box 5

LG 50, LG box 50; RG 5, RG box 5; PG 50, PG box 50; BFG 5, BFG box 5

TDM has double ammo for all pickups except LG box 50; PG box 50

spawnsystem is "far half" from killer with no weighting

fix: certain HUD elements could be missing in MVD playback

fix: non-MV demos recorded by a third client had POV as enemymodel

Notes for version 1.36 (22 Aug 06)

chg: no kill penalty in VQ3 CTF

chg: updated my sample config

chg: recolored the console background

chg: live H/A pickup stats available to all specs (was ref-only)

chg: use serverside pings at intermission

chg: enable MVD for non-prosound

has some subtle side-effects for specs, but is fine for players

fix: fully reset doors on game start

fix: colors of in-eyes player in live MV now always your colors

Descargar: CPMA 1.38

Fuente: http://www.promode.org

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