CPMA 1.38 Listo
Pues si, otra version de CPMA, la 1.38, 1.36 y 1.37 al parecer no pasaron de betas internas.
Aqui dejo la lista de cambios:
Notes for version 1.38 (22 Sep 06)
chg: 2v2 mode uses 10s weapon respawns
fix: TDM ammo counts were messed up
fix: maplist parsing was messed up
Notes for version 1.37 (12 Sep 06)
chg: DEV ammo counts, spawnsystem, and BFG migrated to CPM
SG 5, SG box 5; GL 5, GL box 5; RL 5, RL box 5
LG 50, LG box 50; RG 5, RG box 5; PG 50, PG box 50; BFG 5, BFG box 5
TDM has double ammo for all pickups except LG box 50; PG box 50
spawnsystem is "far half" from killer with no weighting
fix: certain HUD elements could be missing in MVD playback
fix: non-MV demos recorded by a third client had POV as enemymodel
Notes for version 1.36 (22 Aug 06)
chg: no kill penalty in VQ3 CTF
chg: updated my sample config
chg: recolored the console background
chg: live H/A pickup stats available to all specs (was ref-only)
chg: use serverside pings at intermission
chg: enable MVD for non-prosound
has some subtle side-effects for specs, but is fine for players
fix: fully reset doors on game start
fix: colors of in-eyes player in live MV now always your colors
Descargar: CPMA 1.38
Fuente: http://www.promode.org
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